If you use the new AGO patch in FNIS for example, the number of possible animations will automatically drop, although AGO doesn't add custom animations (only animation replacers and a few behavioral changes). It is dependent on certain types of functionality in the behavior files. this limit isn't an animation limit, it is a "behavior" limit.1st person doesn't seem to be counting as well, although I have only tested with 2 custom 1st person behavior files (TK Dodge, AOG). I had an installation starting without any problems with 26k character, and 28k twice for 2 creature races. the 26162 animations CTD limit is solely for simple 3rd person character.And with more than 26162 units you will have Load CTD. Each most simple animation takes up 1 unit. In order compare the required space for the different animations and functionalities I will use "unit" in this article. FNIS XXL will also calculate the contribution of each FNIS depending mod towards this limit. Starting with V7.5, FNIS will warn you when you have reached the critical animation limit. Everything else has its penalties, and that can bring down the limit to 9,000 and less. Of course only the most simple we know: basic animations, as they are used in poser mods. For both LE and SE we can install up to 26,162 additional animations. Skyrim has a hard limit for custom character animations. Animation Limit Crash Fix LE (Skyrim LE).Animation Limit Crash Fix SSE (Skyrim SE).The SKSE plugins that increase the Skyrim animation limit are: But for explenatory reasons, and because new users will not know about the fix, FNIS will still warn when the original limit is passed. Which means that the problem can be easily circumvented by users of many acustom animations. In the meantime there are several SKSE plugins available which circumvent this Skyrim bug. It describes a situation (Load CTD whith more than a certain number of animations added by FNIS. NOTE: This Article was written July 2019.
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